Mini Games

Let's Play!

Mini games are designed to promote and facilitate social interaction and player relationships. Mini games are not designed for complex strategy and high difficulties.

On top of social interaction and bonding, by engaging in mini games players can earn/obtain the following:

  • Additional points that can be converted to materials/items

  • Treasures that can be used to redeem or get discounts on items from marketplace - ride tickets, skins, etc

  • Badges that players can flash in their profiles

We are creating an integrated game ecosystem through both mini games and quests.

Example 1: Earning 50,00 points from competitive-type mini games can be converted to 1 treasure chest.

Example 2: Earning 10 Treasures from a combination of collaborative- and competitive-type mini games can be can be converted to an equivalent of 5% Soulocoin discount on the marketplace.

Mini games can be played either in private or public modes, single or multi-player mode.

With each City Hub release in the Soulofox universe, new mini games will be introduced into the City Hub, and as the community grows more mini games will be introduced and released based on the community growth.

There are two types of mini games:

  • Collaborative - players play with each other to win a common goal.

Example: The winning metrics of a Rafting mini game will consider team effort to maneuver or nagivate around rough water of various level of difficulty, and within a pre-set of time.

  • Competitive - players play against each other and win as an individual.

Example: The winning metrics of a Soulo-Kart mini game will consider individual effort to be the first one to reach the finishing line.

There will also be seasonal mini games that are only introduced randomly into the City Hubs for a limited duration. For example, during Christmas period there will be Christmas themed mini game introduced, such as Christmas tree decoration mini game where player can earn limited time version NFT.

The play of all mini games will be recorded in players profiles, and ranking and other success metrics (such as number of treasures obtained) will be displayed on the Global Leaderboard.

Disclaimer: This section aims to describe the framework for mini games. The section will be updated progressively to include further details when developed.

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